Saturday, November 14, 2015

Fallout 4: First Thoughts



It's been a while since my last post, but Fallout 4 is out. After about a week of play, here are my initial thoughts:

I'm very impressed by the changes to the combat system. Honestly, I didn't think Bethesda had it in them. It feels like a blend of Bioshock and Borderlands. Looting is seamless and doesn't require going into a menu, which is good because the menus feel clunky, at least with a controller. Locks and terminals haven't changed at all. They're literally exactly the same, which is fine by me.

The followers in the game are fairly talkative, but when it comes to stealth and combat, they're dumb as a brick. It's hard to lean on them in combat like you could in FO3, NV and Skyrim. Mine are basically walking, talking storage containers at this point.

No hardcore (ie hunger and thirst) options, as far as I know. There's a survival mode, which I have yet to touch but it doesn't sound like it includes those things.
The PipBoy app for your phone is a nice touch, but I don't feel compelled to use it, or that it is an improvement over just hitting the B button in game.

I finished the main quest, No spoilers, but I'm surprised by how good Bethesda's writing and voice acting is in this game. I'd expect it out of Bioware, while counting on Bethesda for their gameplay mechanics and large world. This time they did both. The map feels big, the people almost feel like they could pass off as human in a Bioware game. And this may be blasphemous, but I enjoy the voiced character and dialogue system, after just having spent tons of time in Dragon Age Inquisition.

Maybe I need to play more, and maybe I'll realize that the game isn't nearly as deep as I first imagined (eg Skyrim), but for now, there's a lot to do and it's fun to do it.

One caveat, though. The game uses Nvidia Gameworks and tesselation, which, from what I hear, does not work well on AMD graphics cards. Just an FYI.

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