Wednesday, March 6, 2013

Mass Effect 3: Citadel DLC Review

It's only March, and Citadel has already taken the cake for my personal favorite DLC this year. Sure, I had to dust off Mass Effect 3 (alright, maybe it hasn't been that long), but thanks to the previous few ME3 DLCs, I was able to come in with a clear and open mind. And I was not disappointed.

Citadel is a bit of a last hurrah for Mass Effect 3, a sendoff for Commander Shepard, and Bioware did it in the most spectacular way possible. The story begins with Anderson handing his own apartment on the Citadel over to Shepard, in order to "relax" while the Normandy is in for repairs. Shepard and Joker meet for sushi, which, of course, ends in a shootout with some mystery mercs. I don't want to spoil anything more, but let's just say that the person who wants Shepard dead is a familiar face.

After a few combat missions (and one non-combat mission), one of which involves Shepard's entire squad shooting up an area of the Citadel, it's time for a party. You can invite squadmates from all three Mass Effect games, see how they interact, and interact with them yourself. Just a fair warning: there is a lot of reminiscing involved. There's also a ton of well-placed inside jokes and references all over the DLC, and they elicited anything from a smirk to a fit of laughter from me.

Citadel is just a plain fun DLC, and it's the perfect sendoff for Shepard and the Mass Effect series. It really made me realize just how far the series has come, and what a journey it's been, for the characters, the developers, and most of all, the fans. On the other hand, a year after the Mass Effect 3 release, it's finally dawned on me that the series is really over. At least, Shepard's story is.

Bioware has more than made up for the original ending as far as I'm concerned. After all, it's not about the destination, but the journey. And it's been one hell of a ride.

I don't usually rate DLCs, but this one's earned it.

Catalyst King's Rating

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